Tag: Virtual Reality

Virtual Reality (VR) for the Mortals (Read: Non-Geeks!)

I wish we had teleportation. But, will settle for Virtual Reality (VR) for now. The term Virtual Reality was born in 1987. However, the concept dates back to 1929 when the first flight simulator was put to use! For the purists, the immersive thought behind VR existed even in 1838 through artistes who mastered stereoscopic paintings. (More for the history buffs) The immersive experience of VR can solve several real life problems. However, VR was sitting on the sidelines for several years, before we started seeing mainline adoption in last few years. The primary reason for it was lack of consumer knowledge, unavailability of content and intuitive consumer technology to make it available to everyone, anytime, anywhere. In 2016, we saw some of these problems getting sorted, when the entire tech world started focusing on VR as the next-big-thing, started finding practical use cases, started creating quality content for this immersive medium, and last but not the least started to get access to the VR devices en-masse. Do you know VR headsets was one of the top-3 gifted items during the Christmas of 2016? And this got the ball rolling. Thus, 2016 was branded as the year of VR. All the major tech giants are it Samsung (Gear VR), Sony (PSVR), Facebook (the Oculus platform), HTC Vive or Google (Card Board, Day Dream, Tilt Brush) are placing their bets on this emerging, hot technology. What is Virtual Reality? VR is a computer-generated environment that lets the user experience a different kind of reality. In other words, VR technology transports the user into an imaginary/simulated virtual world through immersive experience. You are required to put on a VR headset around your head and over the eyes. The imaginary world is the simulation running on a computer/phone, which gives an immersive feel due to the headset, which blocks everything but the VR content. To take it a step further, VR technologies can also recreate sensory experiences such as virtual taste, smell, sound, sight, and touch. At MWC 2017 VR was one of the hottest identified trends. Every tech giant from Qualcomm, Nokia to Samsung, has their headsets. And they tried to cash-in on the growing demand. If we go by Fortune’s list of the largest technology companies in the world, interestingly eight among the top ten companies are engrossed in VR technology. Some advantages of VR: Time and cost effective Engaging due to immersive nature Controlled ambiance (cuts down travel and provide in-person like environment) Provides solutions to complex problems Though initially, VR gained more traction among consumers in the gaming sector, but with each passing day, this emerging technology is breaking new grounds and its application is finding acceptance in various industries such as healthcare, education, military, tourism, real estate and automobile. The major tech giants understand the disruptive potential of this technology and are coming up with high-end products to attract customers. Here are the top 8 industries where VR is creating maximum ripples: Healthcare Education Hospitality and travel Entertainment Banking Real Estate Retail Automotive Healthcare The medical industry is expeditiously adopting VR in innovative ways to educate professionals and also provide modern treatment facilities to the patients. The VR allows the surgeons to practice life-saving methods in a controlled environment. The technology is gaining momentum when it comes to treating patients suffering from Post Traumatic Stress Disorder. Dr Shafi Ahmed removed a cancerous tissue from the bowel of a patient on April 14, 2016, at the Royal London Hospital. The entire operation was broadcast live through VR. Snow World is a VR experience, which helps in wound care by transporting the patient with chronic burnt injury to an immersive, snowy environment. The Virtual Reality Medical Center, USA, uses VR to treat panic and phobias which comprise fear of heights, public speaking, claustrophobia, social phobia and etc. Education Education is no longer limited to books. Interactive education has become a crucial part of learning and institutes are using VR technology to engage students in ways that were never imagined before. This not only helps in imparting knowledge but also makes study fun for the students. Several top companies are working on VR technology in the education sector. Google Expeditions Pioneer Program, the VR teaching platform built for classrooms, allows the teachers to take the students in an immersive and virtual journey. The Stanford Graduate School of Business offers an innovative certificate program through VR. The prospective students at Yale can take virtual tours of the campus and get a better understanding of the campus life. Hospitality & Travel VR was one of the topics Sabre Labs, the GDS’s travel and technology innovation lab, discussed in its 2017 Emerging Technology in Travel report. The travel and hospitality industry is one of the few sectors, which adopted VR early on. In Marriott hotels, guests can enjoy Vroom service. All that a guest is required to do is order a VR head-mounted display in his/her room and enjoy exotic virtual travel videos. This helps in attracting and retaining hotel guests. Intercontinental Hotel Group IHG has taken the comfort of the guests to the next level. The guests can enjoy VR entertainment, games and other immersive experience at their rooms with the help of Vive Zone (powered by HTC). Destination BC (British Columbia) rolled out “The Wild Within” VR experience, using Oculus Rift technology. This made them the first marketing organization in North America to use VR to promote a destination. Entertainment The worlds of gaming and entertainment have been revolutionized, thanks to VR. From interactive exhibitions, virtual museums, movies to virtual theme parks, VR is redefining the entertainment industry. Premier Hollywood studios such as Warner Brothers, Lionsgate, and Disney are investing in VR to present immersive experience to its audiences. Hollywood blockbusters such as Jurassic World, Insurgent, Star Wars and The Avengers: Age of Ultron to name a few has offered audiences unique VR experiences. The Indian audience were left surprised and shocked when the recent VR teaser of Baahubali: The Conclusion

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How is Augmented Reality Different from Virtual Reality

Augmented reality has received a lot of attention in recent years. Yet, a lot of people are not sure how different it is from virtual reality, a technology that is closely related. While media attention has been given to both these technologies, many people erroneously use these terms interchangeably. In this article, let us take look at how these two groundbreaking technologies are different from each other. What is virtual reality? Virtual reality is a situation or environment where a person experiences simulated reality thanks to visual and auditory stimuli. This simulation takes place with the help of computer-enabled technologies. Virtual reality creates a simulated environment where the user feels like they are experiencing the simulated environment truly. Many headsets that are currently used by people to enjoy entertainment make use of this technology. Gaming, movie and entertainment industries, professional simulators for pilots and other situations make use of virtual reality,. Virtual reality usually uses Virtual reality Modeling Language (VRML) in order to create images and specify the kind of interactions that could be made possible when viewing them. What is augmented reality? Augmented reality, on the other hand, superimposes computer-generated enhancements over a reality that actually exists. Mobile technologies, app development, and even certain games make use of AR, in which the real-world is inter-weaved with digital components. Augmented reality is being used in a. number of domains, and not only in the gaming arena. If you have ever seen a youth waving hands furiously in front of a screen at a mall, he is probably playing a game that comes with some AR-ability. The main difference between VR and AR is that virtual reality provides a simulated version of a reality that doesn’t quite exist, whereas, augmented reality creates a situation where computer-enhanced situations superimpose over an existing reality. Virtual reality and augmented reality have some similarities Both virtual reality and augmented reality have some similarities. This is probably why people confuse between the two terms and use them interchangeably. if you know the similarities between the two, you will later be able to tell them apart. Both AR and VR use computer-enabled technologies to create an altered environment for the user. They are both used extensively in entertainment especially the gaming and movie industries. Both AR and VR are finding their place in health care and medicine. Surgeons are known to use virtual reality to practice their skills, while augmented reality finds its use in actual medical settings. Both technologies are used by psychologists to enhance in-vitro behaviour therapies. What are the differences then? If you would like to know the differences between AR and VR, things can get a little dicey. Augmented reality enhances an existing reality by adding images, sensations and sounds. Virtual reality creates a situation where images and sounds can feel real, though they do not exist. Virtual reality is usually delivered through a head-mounted or hand-held controller. Augmented reality can be used in a variety of situations and a specific tool may not be required. If your apps jiggle on your iPhone while trying to delete them, that is a form of augmented reality. Is it possible for them to exist together? Mixed Reality. Many times, augmented reality works in conjunction with virtual reality. This is especially true in video games, where the aforementioned young man probably felt that he really was being shaken by a. demon on the screen, thanks to haptic feedback. When virtual reality and augmented reality work together, it is known as mixed reality (MR). Mixed reality is an effort where the best of AR and VR are spun together so that the user is not only experiencing the real world in an enhanced state but is also experiencing something that probably doesn’t exist. Mixed reality is going to get a lot more popular in the future because of its applications in gaming, movies, entertainment and also events. However, if we are discussing medicine and health, AR and VR will remain operate and distinct. Now let us take a look at some of the non-traditional situations in which VR can be used: Live communication VR can be used during meetings and conferences, where the simulation of a board room can be created. A conference room can be simulated and participants can feel like they are in an actual meeting. This helps to psychologically tune the participants to be more attentive, and pay attention to what is being said during the conference or meeting, instead of getting distracted, which is possible during virtual conversations and meetings. Sales exhibitions There is no place better than a trade show to experience the goodness of virtual reality. If your company is trying to exhibit product A, you can quickly use VR to simulate an environment where visitors to the exhibition can ‘experience’ your product. In other words, sales demos become more life-like and helps in immersing clients in a simulated reality. Product testing Virtual reality also helps in testing products, even in the most adverse conditions. Thanks to virtual reality, companies and manufacturers can Crete impossible situations or difficult-to-test situations and ensure that the product doesn’t malfunction. A few of the non-traditional situations where augmented reality can be used are: Augmented reality works very well on mobile apps. Thus, it can be used in design and retail, marketing, and B2B sales. For instance, customers can try their glasses on, using their own image. The app helps them to try glasses or clothes on an image that resembles them. Augmented reality can also be used to create interactive billboards, displays and immersive branding experiences. There’s no race between AR and VR By looking at these examples and the similarities and differences between AR and VR, it becomes clear that they are not going to outpace one another. They may be similar in some respects but they both have their uses and utilities. While they can exist separately, they can also exist in conjunction with each other, a technology which is known as

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YouTube Announces VR App

Google unveiled its new Daydream View VR headset recently and to coincide with that, YouTube announced its VR app. This VR app will be available on Daydream first and will likely make 360 degree videos more realistic than ever. #vr #ai

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